Suitable for small teams or larger groups. Price: Contact us at training@wirfs-brock dot com. Price includes all course materials. Instructor travel and lodging are extra.
Agile designers need to quickly see the essence of a problem, shape reasonable solutions, and communicate effectively. When things don't exactly go according to plan, they must react, readjust their thinking, and try again. Seasoned agile designers strike a balance. They know the difference between core and revealing design tasks and plan accordingly. When unanticipated difficulties crop, they adapt their work rhythms. They know how to give and take criticism and ask clarifying questions of teammates and project stakeholders.
Objectives At the end of this short course attendees should be able to:
Identify problem frames (types) and use them to ask probing questions of their customers
Write and share designer stories to kick off an iteration
Use a common vocabulary for characterizing various aspects of a design
Sort through designs tasks and identify their project impact
Recognize when a “wicked” problem crops up and how it affects project flow
Effectively discuss issues and come to meaningful agreements
Use object role stereotypes and understand patterns of interaction
Develop a roadmap for “proving” your design
Conduct a CRC card modeling session
Use CRC cards to explain an existing design-story telling basics
Understand how to support design variability the agile way--using commonality/variability analysis
Measure design progress and track technical debt
One day course will contain only selected topics.
Developing a Design Foundation
What makes a designer agile?
Problem Frames: a tool for seeing typical patterns of software tasks
A designer's story: a tool for seeing/communicating what's important
Object Role Stereotypes: a tool for seeing object behaviors
Identifying design themes
CRC card modeling basics and when a responsibility model can help
Planning design tasks: fitting design and architecture into an agile project
Shaping and Measuring Solutions
Control centers, collaboration styles and trust regions: a tool for shaping collaborations where “defensive” behavior is needed and specific tests are required
Design problem types: A tool for balancing priorities
Commonality/variability design: How to analyze (and test) important flex points
How to support evolutionary changes
Handling design criticism: What to do with valid, invalid, aesthetic, personal, judgmental criticism and praise
Adding design topics to project retrospectives
This course combines short presentations introducing new concepts and techniques with short, to-the-point exercises. In addition to course slides, attendees receive notes describing each technique, concept, or practice.